Unbound Flourishing (Modern Horizons)
Unbound Flourishing back
Click to flip the card
Unbound Flourishing

Enchantment

Whenever you cast a permanent spell with a mana cost that contains , double the value of X.
Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains , copy that spell or ability. You may choose new targets for the copy.
English flag
Spanish flag
French flag
German flag
Italian flag
Portuguese flag
Japanese flag
_alt_flag_ru
Chinese flag
Chinese flag
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Spells with additional costs that include won’t be affected by Unbound Flourishing. must be in the spell’s mana cost.
If the spell or ability that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode or modes. You can’t choose different ones.
Unbound Flourishing raises the value of X for permanent spells, but you don’t pay any more mana.
Unbound Flourishing’s ability will copy any instant spell, sorcery spell, or activated ability whose mana cost or activation cost contains , not just one with targets.
If the value chosen for X is 0, Unbound Flourishing will double the value to 0 for permanent spells, and copy other spells and abilities.
The copy that Unbound Flourishing’s ability creates is created on the stack, so it’s not “cast” or “activated.” Abilities that trigger when a player casts a spell or activates an ability won’t trigger.
You can’t choose to pay any additional costs for a copied spell. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
If a permanent has an ability that triggers when it’s cast and that references the value of X, you choose whether to double the value of X before or after that ability resolves.
An ability with a cost that includes X, but not the mana symbol , won’t be copied.
The copy will have the same targets as the spell or ability it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. The new targets must be legal.
A copy is created even if the spell or ability that caused Unbound Flourishing’s ability to trigger has been countered by the time that ability resolves. The copy resolves before the original spell.
If you control two Unbound Flourishings, the value of X for permanent spells will be multiplied by four. If you control three, it will be multiplied by eight, and so on. On the other hand, spells and abilities that include will only be copied twice if you control two Unbound Flourishings, three times if you control three, and so on.
The copy has the same value of X.
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have a colon in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) that ask a player to pay aren’t copied.
Spells with additional costs that include won’t be affected by Unbound Flourishing. must be in the spell’s mana cost.
If the spell or ability that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode or modes. You can’t choose different ones.
Unbound Flourishing raises the value of X for permanent spells, but you don’t pay any more mana.
Unbound Flourishing’s ability will copy any instant spell, sorcery spell, or activated ability whose mana cost or activation cost contains , not just one with targets.
If the value chosen for X is 0, Unbound Flourishing will double the value to 0 for permanent spells, and copy other spells and abilities.
The copy that Unbound Flourishing’s ability creates is created on the stack, so it’s not “cast” or “activated.” Abilities that trigger when a player casts a spell or activates an ability won’t trigger.
You can’t choose to pay any additional costs for a copied spell. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
If a permanent has an ability that triggers when it’s cast and that references the value of X, you choose whether to double the value of X before or after that ability resolves.
An ability with a cost that includes X, but not the mana symbol , won’t be copied.
The copy will have the same targets as the spell or ability it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. The new targets must be legal.
A copy is created even if the spell or ability that caused Unbound Flourishing’s ability to trigger has been countered by the time that ability resolves. The copy resolves before the original spell.
If you control two Unbound Flourishings, the value of X for permanent spells will be multiplied by four. If you control three, it will be multiplied by eight, and so on. On the other hand, spells and abilities that include will only be copied twice if you control two Unbound Flourishings, three times if you control three, and so on.
The copy has the same value of X.
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have a colon in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) that ask a player to pay aren’t copied.
Your collection? Your decks?
Want to manage your collection and/or create decks?
Value
11.31€


Related cards

Links
MCT tags

Synergie