Aria of Flame (Modern Horizons)
Aria of Flame back
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Aria of Flame

Enchantment

When Aria of Flame enters the battlefield, each opponent gains 10 life.
Whenever you cast an instant or sorcery spell, put a verse counter on Aria of Flame, then it deals damage equal to the number of verse counters on it to target player or planeswalker.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If Aria of Flame leaves the battlefield while its last ability is on the stack, use the number of verse counters it had on it immediately before it left the battlefield to determine how much damage it deals.
Aria of Flame’s last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
In a Two-Headed Giant game, Aria of Flame’s first ability causes the opposing team to gain 20 life.
If the target player or planeswalker is an illegal target by the time Aria of Flame’s last ability tries to resolve, the ability doesn’t resolve. You don’t put a verse counter on Aria of Flame.
If Aria of Flame leaves the battlefield while its last ability is on the stack, use the number of verse counters it had on it immediately before it left the battlefield to determine how much damage it deals.
Aria of Flame’s last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
In a Two-Headed Giant game, Aria of Flame’s first ability causes the opposing team to gain 20 life.
If the target player or planeswalker is an illegal target by the time Aria of Flame’s last ability tries to resolve, the ability doesn’t resolve. You don’t put a verse counter on Aria of Flame.
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Value
0.77€


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