Chain Lightning

Sorcery

Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The spell copy has all the text and can result in itself being copied.
The copy is a spell, so it can be targeted by other spells and abilities that target a spell.
The player putting the copy spell on the stack controls that spell.
The copy of Chain Lightning is created on the stack, so it’s not cast. Abilities that trigger when a player casts a spell won’t trigger. Players may respond to that spell before it resolves.
As Chain Lightning resolves, the targeted player or the controller of the targeted creature may copy it. The copy has the same text, target, and color of the resolving spell, though the player who’s copying it may choose a new target for it. Once that copy is created (or not), the first Chain Lightning has finished resolving and leaves the stack.
The player putting the copy of the spell on the stack controls that copy.
If the targeted permanent or player is an illegal target when Chain Lightning tries to resolve, the spell doesn’t resolve. It can’t be copied.
The spell copy has all the text and can result in itself being copied.
The copy is a spell, so it can be targeted by other spells and abilities that target a spell.
The player putting the copy spell on the stack controls that spell.
The copy of Chain Lightning is created on the stack, so it’s not cast. Abilities that trigger when a player casts a spell won’t trigger. Players may respond to that spell before it resolves.
As Chain Lightning resolves, the targeted player or the controller of the targeted creature may copy it. The copy has the same text, target, and color of the resolving spell, though the player who’s copying it may choose a new target for it. Once that copy is created (or not), the first Chain Lightning has finished resolving and leaves the stack.
The player putting the copy of the spell on the stack controls that copy.
If the targeted permanent or player is an illegal target when Chain Lightning tries to resolve, the spell doesn’t resolve. It can’t be copied.
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Value
0.90€


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