standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If you draw a card, and then Spirit of the Labyrinth enters the battlefield, you won’t be able to draw more cards that turn.
You can draw a maximum of one card on each player’s turn. Subsequent card draws are ignored.
If you haven’t drawn any cards in a turn, and a spell or ability would cause you to draw multiple cards, you’ll just draw one card.
If a replacement effect would try to replace a card that you can’t draw, that effect can’t apply.
You can draw a maximum of one card on each player’s turn. Subsequent card draws are ignored.
If you haven’t drawn any cards in a turn, and a spell or ability would cause you to draw multiple cards, you’ll just draw one card.
If a replacement effect would try to replace a card that you can’t draw, that effect can’t apply.
Rulings
If you draw a card, and then Spirit of the Labyrinth enters the battlefield, you won’t be able to draw more cards that turn.
You can draw a maximum of one card on each player’s turn. Subsequent card draws are ignored.
If you haven’t drawn any cards in a turn, and a spell or ability would cause you to draw multiple cards, you’ll just draw one card.
If a replacement effect would try to replace a card that you can’t draw, that effect can’t apply.
You can draw a maximum of one card on each player’s turn. Subsequent card draws are ignored.
If you haven’t drawn any cards in a turn, and a spell or ability would cause you to draw multiple cards, you’ll just draw one card.
If a replacement effect would try to replace a card that you can’t draw, that effect can’t apply.
Your collection? Your decks?
Want to manage your collection and/or create decks?