standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
historicbrawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Whether you control a creature with power 4 or greater is checked only after your opponent has sacrificed a creature. If a creature you own with power 4 or greater was exiled until the sacrificed creature left the battlefield, that creature will return to the battlefield before the check, so it will count. However, any abilities that trigger on the sacrificed creature’s death won’t have resolved yet when you check what creatures you control.
You gain only 4 life, even if you control more than one creature with power 4 or greater.
You can still gain 4 life even if the target opponent can’t sacrifice a creature.
You gain only 4 life, even if you control more than one creature with power 4 or greater.
You can still gain 4 life even if the target opponent can’t sacrifice a creature.
Rulings
Whether you control a creature with power 4 or greater is checked only after your opponent has sacrificed a creature. If a creature you own with power 4 or greater was exiled until the sacrificed creature left the battlefield, that creature will return to the battlefield before the check, so it will count. However, any abilities that trigger on the sacrificed creature’s death won’t have resolved yet when you check what creatures you control.
You gain only 4 life, even if you control more than one creature with power 4 or greater.
You can still gain 4 life even if the target opponent can’t sacrifice a creature.
You gain only 4 life, even if you control more than one creature with power 4 or greater.
You can still gain 4 life even if the target opponent can’t sacrifice a creature.
Your collection? Your decks?
Want to manage your collection and/or create decks?