Die Young (Mystery Booster)
Die Young back
Click to flip the card
Die Young

Sorcery

Choose target creature. You get (two energy counters), then you may pay any amount of . The creature gets -1/-1 until end of turn for each paid this way.
English flag
Spanish flag
French flag
German flag
Italian flag
Portuguese flag
Japanese flag
_alt_flag_ru
Chinese flag
Chinese flag
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl historicbrawl alchemy paupercommander duel oldschool premodern
Rulings

You choose the target creature as you cast Die Young. You don't choose how much to pay until Die Young is resolving. No player may take actions between the time you choose how much to pay and the time the creature gets -1/-1 for each paid this way.
If the target creature becomes an illegal target, Die Young doesn't resolve and none of its effects happen. You won't get or be able to pay any .
If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
is the energy symbol. It represents one energy counter.
Energy counters are a kind of counter that a player may have. They're not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can't give you energy counters.
You can't pay more energy counters than you have.
You choose the target creature as you cast Die Young. You don't choose how much to pay until Die Young is resolving. No player may take actions between the time you choose how much to pay and the time the creature gets -1/-1 for each paid this way.
If the target creature becomes an illegal target, Die Young doesn't resolve and none of its effects happen. You won't get or be able to pay any .
If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
is the energy symbol. It represents one energy counter.
Energy counters are a kind of counter that a player may have. They're not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can't give you energy counters.
You can't pay more energy counters than you have.
Your collection? Your decks?
Want to manage your collection and/or create decks?
Value
0.08€


Related cards

Links
MCT tags