Nachtstahl-Garnison
Artefakt — Befestigung
Befestigtes Land ist unzerstörbar.
Immer wenn ein befestigtes Land getappt wird, erhält eine Kreatur deiner Wahl +1/+1 bis zum Ende des Zuges.
Befestigen (: Lege diese Karte an ein Land deiner Wahl an, das du kontrollierst. Spiele Befestigen wie eine Hexerei. Diese Karte kommt gelöst ins Spiel und bleibt im Spiel, falls das Land das Spiel verlässt.)
Immer wenn ein befestigtes Land getappt wird, erhält eine Kreatur deiner Wahl +1/+1 bis zum Ende des Zuges.
Befestigen (: Lege diese Karte an ein Land deiner Wahl an, das du kontrollierst. Spiele Befestigen wie eine Hexerei. Diese Karte kommt gelöst ins Spiel und bleibt im Spiel, falls das Land das Spiel verlässt.)
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
historicbrawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
The triggered ability is mandatory. If you don’t have a creature to target, you must target another player’s creature, if possible.
The second ability triggers whenever the fortified land becomes tapped, not just when it’s tapped for mana.
Fortification is to lands what Equipment is to creatures. Except for the difference regarding what kind of permanent it can affect, Fortifications and Equipment follow the same rules.
If Darksteel Garrison and the fortified land would be destroyed at the same time, only Darksteel Garrison is destroyed.
The second ability triggers whenever the fortified land becomes tapped, not just when it’s tapped for mana.
Fortification is to lands what Equipment is to creatures. Except for the difference regarding what kind of permanent it can affect, Fortifications and Equipment follow the same rules.
If Darksteel Garrison and the fortified land would be destroyed at the same time, only Darksteel Garrison is destroyed.
Rulings
The triggered ability is mandatory. If you don’t have a creature to target, you must target another player’s creature, if possible.
The second ability triggers whenever the fortified land becomes tapped, not just when it’s tapped for mana.
Fortification is to lands what Equipment is to creatures. Except for the difference regarding what kind of permanent it can affect, Fortifications and Equipment follow the same rules.
If Darksteel Garrison and the fortified land would be destroyed at the same time, only Darksteel Garrison is destroyed.
The second ability triggers whenever the fortified land becomes tapped, not just when it’s tapped for mana.
Fortification is to lands what Equipment is to creatures. Except for the difference regarding what kind of permanent it can affect, Fortifications and Equipment follow the same rules.
If Darksteel Garrison and the fortified land would be destroyed at the same time, only Darksteel Garrison is destroyed.
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