Gwyllion Hedge-Mage
Creature — Hag Wizard
When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may create a 1/1 white Kithkin Soldier creature token.
When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature.
When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature.
2/2
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
historicbrawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Each of the triggered abilities look at your lands individually. This means that if you only control two dual-lands of the appropriate types, both of the abilities will trigger.
Each of the triggered abilities has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control two or more lands of the appropriate land type when the Hedge-Mage enters the battlefield, and (2) the ability will do nothing if you don’t control two or more lands of the appropriate land type by the time it resolves.
Both abilities trigger at the same time. You can put them on the stack in any order.
Both abilities are optional; you choose whether to use them when they resolve. If an ability has a target, you must choose a target even if you don’t plan to use the ability.
Each of the triggered abilities has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control two or more lands of the appropriate land type when the Hedge-Mage enters the battlefield, and (2) the ability will do nothing if you don’t control two or more lands of the appropriate land type by the time it resolves.
Both abilities trigger at the same time. You can put them on the stack in any order.
Both abilities are optional; you choose whether to use them when they resolve. If an ability has a target, you must choose a target even if you don’t plan to use the ability.
Rulings
Each of the triggered abilities look at your lands individually. This means that if you only control two dual-lands of the appropriate types, both of the abilities will trigger.
Each of the triggered abilities has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control two or more lands of the appropriate land type when the Hedge-Mage enters the battlefield, and (2) the ability will do nothing if you don’t control two or more lands of the appropriate land type by the time it resolves.
Both abilities trigger at the same time. You can put them on the stack in any order.
Both abilities are optional; you choose whether to use them when they resolve. If an ability has a target, you must choose a target even if you don’t plan to use the ability.
Each of the triggered abilities has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control two or more lands of the appropriate land type when the Hedge-Mage enters the battlefield, and (2) the ability will do nothing if you don’t control two or more lands of the appropriate land type by the time it resolves.
Both abilities trigger at the same time. You can put them on the stack in any order.
Both abilities are optional; you choose whether to use them when they resolve. If an ability has a target, you must choose a target even if you don’t plan to use the ability.
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