Mitternachtsuhr
Artefakt
: Erzeuge .
: Lege eine Stundenmarke auf die Mitternachtsuhr.
Zu Beginn jedes Versorgungssegments legst du eine Stundenmarke auf die Mitternachtsuhr.
Wenn die zwölfte Stundenmarke auf die Mitternachtsuhr gelegt wird, mische deine Hand und deinen Friedhof in deine Bibliothek und ziehe dann sieben Karten. Schicke die Mitternachtsuhr ins Exil.
: Lege eine Stundenmarke auf die Mitternachtsuhr.
Zu Beginn jedes Versorgungssegments legst du eine Stundenmarke auf die Mitternachtsuhr.
Wenn die zwölfte Stundenmarke auf die Mitternachtsuhr gelegt wird, mische deine Hand und deinen Friedhof in deine Bibliothek und ziehe dann sieben Karten. Schicke die Mitternachtsuhr ins Exil.
standard
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gladiator
pioneer
explorer
modern
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vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If Midnight Clock leaves the battlefield while its last ability is on the stack, it won't be exiled.
Midnight Clock's first triggered ability triggers at the beginning of each upkeep, not just your upkeep. In a Two-Headed Giant game, an ability that triggers at the beginning of each upkeep rather than each player's upkeep triggers only once during each team's upkeep.
You can activate Midnight Clock's mana ability to pay the cost of its second ability.
Midnight Clock's last ability triggers after one or more counters are put onto it if it had fewer than twelve counters on it before those counters were put on it and it has twelve or more counters on it after.
Midnight Clock's first triggered ability triggers at the beginning of each upkeep, not just your upkeep. In a Two-Headed Giant game, an ability that triggers at the beginning of each upkeep rather than each player's upkeep triggers only once during each team's upkeep.
You can activate Midnight Clock's mana ability to pay the cost of its second ability.
Midnight Clock's last ability triggers after one or more counters are put onto it if it had fewer than twelve counters on it before those counters were put on it and it has twelve or more counters on it after.
Rulings
If Midnight Clock leaves the battlefield while its last ability is on the stack, it won't be exiled.
Midnight Clock's first triggered ability triggers at the beginning of each upkeep, not just your upkeep. In a Two-Headed Giant game, an ability that triggers at the beginning of each upkeep rather than each player's upkeep triggers only once during each team's upkeep.
You can activate Midnight Clock's mana ability to pay the cost of its second ability.
Midnight Clock's last ability triggers after one or more counters are put onto it if it had fewer than twelve counters on it before those counters were put on it and it has twelve or more counters on it after.
Midnight Clock's first triggered ability triggers at the beginning of each upkeep, not just your upkeep. In a Two-Headed Giant game, an ability that triggers at the beginning of each upkeep rather than each player's upkeep triggers only once during each team's upkeep.
You can activate Midnight Clock's mana ability to pay the cost of its second ability.
Midnight Clock's last ability triggers after one or more counters are put onto it if it had fewer than twelve counters on it before those counters were put on it and it has twelve or more counters on it after.
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