Chandra, Catalizzatrice di Fiamme
Planeswalker Leggendario — Chandra
+1: Chandra, Catalizzatrice di Fiamme infligge 3 danni a ogni avversario.
-2: Puoi lanciare una carta istantaneo o stregoneria rossa bersaglio dal tuo cimitero. Se quella magia sta per essere messa nel tuo cimitero in questo turno, invece esiliala.
-8: Scarta la tua mano, poi pesca sette carte. Fino alla fine del turno, puoi lanciare magie dalla tua mano senza pagare il loro costo di mana.
-2: Puoi lanciare una carta istantaneo o stregoneria rossa bersaglio dal tuo cimitero. Se quella magia sta per essere messa nel tuo cimitero in questo turno, invece esiliala.
-8: Scarta la tua mano, poi pesca sette carte. Fino alla fine del turno, puoi lanciare magie dalla tua mano senza pagare il loro costo di mana.
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explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If you cast a spell “without paying its mana cost,” you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, those must be paid to cast the spell.
If you have no cards in hand while Chandra's last ability is resolving, you still draw seven cards and may cast spells from your hand without paying their mana costs this turn.
Chandra's last ability doesn't change when you may cast those spells. For example, you can't cast a sorcery spell from your hand during combat.
If a spell has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
In a Two-Headed Giant game, Chandra's first ability causes the opposing team to lose 6 life.
You must pay the costs for the spell you wish to cast with Chandra's second ability. If that spell has any alternative costs, you may pay those.
If you wish to cast the target card, you must cast it while Chandra's second ability is resolving. You can't cast it later in the turn.
If you have no cards in hand while Chandra's last ability is resolving, you still draw seven cards and may cast spells from your hand without paying their mana costs this turn.
Chandra's last ability doesn't change when you may cast those spells. For example, you can't cast a sorcery spell from your hand during combat.
If a spell has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
In a Two-Headed Giant game, Chandra's first ability causes the opposing team to lose 6 life.
You must pay the costs for the spell you wish to cast with Chandra's second ability. If that spell has any alternative costs, you may pay those.
If you wish to cast the target card, you must cast it while Chandra's second ability is resolving. You can't cast it later in the turn.
Rulings
If you cast a spell “without paying its mana cost,” you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, those must be paid to cast the spell.
If you have no cards in hand while Chandra's last ability is resolving, you still draw seven cards and may cast spells from your hand without paying their mana costs this turn.
Chandra's last ability doesn't change when you may cast those spells. For example, you can't cast a sorcery spell from your hand during combat.
If a spell has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
In a Two-Headed Giant game, Chandra's first ability causes the opposing team to lose 6 life.
You must pay the costs for the spell you wish to cast with Chandra's second ability. If that spell has any alternative costs, you may pay those.
If you wish to cast the target card, you must cast it while Chandra's second ability is resolving. You can't cast it later in the turn.
If you have no cards in hand while Chandra's last ability is resolving, you still draw seven cards and may cast spells from your hand without paying their mana costs this turn.
Chandra's last ability doesn't change when you may cast those spells. For example, you can't cast a sorcery spell from your hand during combat.
If a spell has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
In a Two-Headed Giant game, Chandra's first ability causes the opposing team to lose 6 life.
You must pay the costs for the spell you wish to cast with Chandra's second ability. If that spell has any alternative costs, you may pay those.
If you wish to cast the target card, you must cast it while Chandra's second ability is resolving. You can't cast it later in the turn.
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