standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If your life total is brought to 0 or less at the same time that Spirit of Malevolence is dealt lethal damage, you lose the game before its ability goes on the stack.
In a Two-Headed Giant game, Spirit of Malevolence's ability causes the opposing team to lose 2 life and you to gain 1 life.
In a Two-Headed Giant game, Spirit of Malevolence's ability causes the opposing team to lose 2 life and you to gain 1 life.
Rulings
If your life total is brought to 0 or less at the same time that Spirit of Malevolence is dealt lethal damage, you lose the game before its ability goes on the stack.
In a Two-Headed Giant game, Spirit of Malevolence's ability causes the opposing team to lose 2 life and you to gain 1 life.
In a Two-Headed Giant game, Spirit of Malevolence's ability causes the opposing team to lose 2 life and you to gain 1 life.
Your collection? Your decks?
Want to manage your collection and/or create decks?