Inspirierender Hauptmann
Inspirierender Hauptmann back
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Inspirierender Hauptmann

Kreatur — Mensch, Ritter

Wenn der Inspirierende Hauptmann ins Spiel kommt, erhalten Kreaturen, die du kontrollierst, +1/+1 bis zum Ende des Zuges.

3/3
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The set of creatures affected by Inspiring Captain’s ability is determined as the ability resolves. Creatures you begin to control later in the turn won’t get +1/+1.
Inspiring Captain’s triggered ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +1/+1.
The set of creatures affected by Inspiring Captain’s ability is determined as the ability resolves. Creatures you begin to control later in the turn won’t get +1/+1.
Inspiring Captain’s triggered ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +1/+1.
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Value
0.04€


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