Spirit Bonds
Enchantment
Whenever a nontoken creature enters the battlefield under your control, you may pay . If you do, create a 1/1 white Spirit creature token with flying.
, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
You decide whether to pay as the triggered ability resolves. You may only pay and create a Spirit token once per nontoken creature.
You can sacrifice any Spirit to activate the last ability, not just a Spirit token created by Spirit Bonds.
You can sacrifice any Spirit to activate the last ability, not just a Spirit token created by Spirit Bonds.
Rulings
You decide whether to pay as the triggered ability resolves. You may only pay and create a Spirit token once per nontoken creature.
You can sacrifice any Spirit to activate the last ability, not just a Spirit token created by Spirit Bonds.
You can sacrifice any Spirit to activate the last ability, not just a Spirit token created by Spirit Bonds.
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