Jace, Esperto di Ricordi
Planeswalker — Jace
+1: Pesca una carta. Un giocatore bersaglio mette nel suo cimitero la prima carta del suo grimorio.
0: Un giocatore bersaglio mette nel suo cimitero le prime dieci carte del suo grimorio.
-7: Scegli un qualsiasi numero di giocatori bersaglio. Ognuno di essi pesca venti carte.
0: Un giocatore bersaglio mette nel suo cimitero le prime dieci carte del suo grimorio.
-7: Scegli un qualsiasi numero di giocatori bersaglio. Ognuno di essi pesca venti carte.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If you target yourself with Jace’s first ability, you’ll draw a card first, then put the top card of your library into your graveyard.
If you activate Jace’s first ability, and the player is an illegal target when the ability tries to resolve, it won’t resolve and none of its effects will happen. You won’t draw a card.
If Jace’s third ability causes a player to draw more cards than are left in their library, that player loses the game as a state-based action. If this ability causes all players to do this, the game is a draw.
If you activate Jace’s first ability, and the player is an illegal target when the ability tries to resolve, it won’t resolve and none of its effects will happen. You won’t draw a card.
If Jace’s third ability causes a player to draw more cards than are left in their library, that player loses the game as a state-based action. If this ability causes all players to do this, the game is a draw.
Rulings
If you target yourself with Jace’s first ability, you’ll draw a card first, then put the top card of your library into your graveyard.
If you activate Jace’s first ability, and the player is an illegal target when the ability tries to resolve, it won’t resolve and none of its effects will happen. You won’t draw a card.
If Jace’s third ability causes a player to draw more cards than are left in their library, that player loses the game as a state-based action. If this ability causes all players to do this, the game is a draw.
If you activate Jace’s first ability, and the player is an illegal target when the ability tries to resolve, it won’t resolve and none of its effects will happen. You won’t draw a card.
If Jace’s third ability causes a player to draw more cards than are left in their library, that player loses the game as a state-based action. If this ability causes all players to do this, the game is a draw.
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