standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
You choose what an Aura card put onto the battlefield this way will enchant. You can’t choose any permanent cards entering the battlefield at the same time as that Aura. If there’s nothing legal for the Aura to enchant, it stays in the graveyard.
Permanent spells that were countered earlier in the turn never entered the battlefield, so they won’t return to the battlefield because of Faith’s Reward.
A permanent card is a card that could be put onto the battlefield. Specifically, it means an artifact, creature, enchantment, land, or planeswalker card (instant and sorcery cards aren’t permanent cards).
Permanent cards that were put into your graveyard from anywhere else, such as a card that was discarded, stay in the graveyard. Permanent cards that you gained control of and went to another player’s graveyard from the battlefield will likewise stay in the graveyard.
Permanent spells that were countered earlier in the turn never entered the battlefield, so they won’t return to the battlefield because of Faith’s Reward.
A permanent card is a card that could be put onto the battlefield. Specifically, it means an artifact, creature, enchantment, land, or planeswalker card (instant and sorcery cards aren’t permanent cards).
Permanent cards that were put into your graveyard from anywhere else, such as a card that was discarded, stay in the graveyard. Permanent cards that you gained control of and went to another player’s graveyard from the battlefield will likewise stay in the graveyard.
Rulings
You choose what an Aura card put onto the battlefield this way will enchant. You can’t choose any permanent cards entering the battlefield at the same time as that Aura. If there’s nothing legal for the Aura to enchant, it stays in the graveyard.
Permanent spells that were countered earlier in the turn never entered the battlefield, so they won’t return to the battlefield because of Faith’s Reward.
A permanent card is a card that could be put onto the battlefield. Specifically, it means an artifact, creature, enchantment, land, or planeswalker card (instant and sorcery cards aren’t permanent cards).
Permanent cards that were put into your graveyard from anywhere else, such as a card that was discarded, stay in the graveyard. Permanent cards that you gained control of and went to another player’s graveyard from the battlefield will likewise stay in the graveyard.
Permanent spells that were countered earlier in the turn never entered the battlefield, so they won’t return to the battlefield because of Faith’s Reward.
A permanent card is a card that could be put onto the battlefield. Specifically, it means an artifact, creature, enchantment, land, or planeswalker card (instant and sorcery cards aren’t permanent cards).
Permanent cards that were put into your graveyard from anywhere else, such as a card that was discarded, stay in the graveyard. Permanent cards that you gained control of and went to another player’s graveyard from the battlefield will likewise stay in the graveyard.
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