世界混ぜ (Magic 2012)
世界混ぜ back
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世界混ぜ

ソーサリー

土地でないパーマネント1つにつき、プレイヤーを無作為に1人選ぶ。 その後、各プレイヤーは自分が選ばれた各パーマネントのコントロールを得る。 それらのパーマネントをアンタップする。
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

For each nonland permanent, any player may be randomly chosen, including the permanent’s current controller.
Each nonland permanent will untap, no matter which player was randomly chosen to gain control of it.
Once Scrambleverse starts to resolve, no player may respond until it has finished resolving. For example, you can’t wait to see who will control a creature before deciding whether or not to activate one of its abilities.
All of the control-change effects happen at the same time.
For each nonland permanent, any player may be randomly chosen, including the permanent’s current controller.
Each nonland permanent will untap, no matter which player was randomly chosen to gain control of it.
Once Scrambleverse starts to resolve, no player may respond until it has finished resolving. For example, you can’t wait to see who will control a creature before deciding whether or not to activate one of its abilities.
All of the control-change effects happen at the same time.
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Value
0.46€


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