Goule suturée (Magic 2012)
Goule suturée back
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Goule suturée

Créature : zombie

Piétinement
Au moment où la Goule suturée arrive en jeu, retirez de la partie n'importe quel nombre de cartes de créature de votre cimetière.
La force de la Goule suturée est égale au total des forces des cartes retirées et son endurance au total de leurs endurances. (Un * sur une carte hors-jeu vaut 0.)

*/*
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You can’t have Sutured Ghoul exile itself, even if it’s entering the battlefield from your graveyard.
In zones other than the battlefield, Sutured Ghoul’s power and toughness are each 0.
If any of the creature cards you exile has a characteristic-defining ability that defines its power and/or toughness, that ability will apply. For example, if Dungrove Elder is exiled this way, its power and toughness while it’s in exile are equal to the number of Forests you control, and Sutured Ghoul’s power and toughness will change as the number of Forests you control changes. If the characteristic-defining ability can’t be applied (for instance, it relies on a choice made as the card enters the battlefield), then use 0.
You can’t have Sutured Ghoul exile itself, even if it’s entering the battlefield from your graveyard.
In zones other than the battlefield, Sutured Ghoul’s power and toughness are each 0.
If any of the creature cards you exile has a characteristic-defining ability that defines its power and/or toughness, that ability will apply. For example, if Dungrove Elder is exiled this way, its power and toughness while it’s in exile are equal to the number of Forests you control, and Sutured Ghoul’s power and toughness will change as the number of Forests you control changes. If the characteristic-defining ability can’t be applied (for instance, it relies on a choice made as the card enters the battlefield), then use 0.
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Value
0.16€


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