El Guardián del Agua

Criatura legendaria — Kraken

El Guardián del Agua entra al campo de batalla girado con nueve contadores de aturdimiento sobre él. (Si un permanente con un contador de aturdimiento fuera a enderezarse, en vez de eso, remueve uno de esos contadores de él.)
Siempre que robes una carta durante el turno de un oponente, crea una ficha de criatura Tentáculo azul 1/1.
Siempre que un Tentáculo que controlas muera, endereza hasta un Kraken objetivo y pon un contador de aturdimiento sobre hasta un permanente objetivo que no sea tierra.

9/9
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

For the last ability, the target Kraken can (and probably will) be The Watcher in the Water. If it is, and if it has at least one stun counter on it, you'll remove a stun counter from it instead of untapping it.
For the last ability, the target Kraken can (and probably will) be The Watcher in the Water. If it is, and if it has at least one stun counter on it, you'll remove a stun counter from it instead of untapping it.
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