Roi des parjures
Créature légendaire : esprit et noble
Vol
À chaque fois que le Roi des parjures ou un autre esprit que vous contrôlez devient la cible d'un sort, il passe hors phase. (Traitez-le et tout ce qui lui est attaché comme s'il n'existait pas jusqu'à votre prochain tour.)
À chaque fois que le Roi des parjures ou un autre esprit que vous contrôlez passe en phase, créez, engagé, un jeton de créature 1/1 blanche Esprit avec le vol.
À chaque fois que le Roi des parjures ou un autre esprit que vous contrôlez devient la cible d'un sort, il passe hors phase. (Traitez-le et tout ce qui lui est attaché comme s'il n'existait pas jusqu'à votre prochain tour.)
À chaque fois que le Roi des parjures ou un autre esprit que vous contrôlez passe en phase, créez, engagé, un jeton de créature 1/1 blanche Esprit avec le vol.
3/3
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If a spell an opponent controls targets multiple Spirits you control, King of the Oathbreakers's triggered ability will trigger once for each of those Spirits.
Choices made for permanents as they entered the battlefield are remembered even after they phase in.
Any continuous effects with a "for as long as" duration, such as that of Rangers of Ithilien, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.
Choices made for permanents as they entered the battlefield are remembered even after they phase in.
Any continuous effects with a "for as long as" duration, such as that of Rangers of Ithilien, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.
Rulings
If a spell an opponent controls targets multiple Spirits you control, King of the Oathbreakers's triggered ability will trigger once for each of those Spirits.
Choices made for permanents as they entered the battlefield are remembered even after they phase in.
Any continuous effects with a "for as long as" duration, such as that of Rangers of Ithilien, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.
Choices made for permanents as they entered the battlefield are remembered even after they phase in.
Any continuous effects with a "for as long as" duration, such as that of Rangers of Ithilien, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.
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