Pippin, garde d'Isengard

Créature légendaire : halfelin et conseiller

Partenariat avec Merry, garde d'Isengard (Quand cette créature arrive sur le champ de bataille, un joueur ciblé peut mettre Merry dans sa main depuis sa bibliothèque, puis mélanger.)
, : Créez un jeton Nourriture.
, sacrifiez quatre nourritures : Les autres créatures que vous contrôlez gagnent +3/+3 et acquièrent la célérité jusqu'à la fin du tour. N'activez que lorsque vous pourriez lancer un rituel.

2/2
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.
You can't sacrifice a Food token to pay multiple costs. For example, you can't sacrifice a Food token to activate its own ability and also to activate the last ability of Bill the Pony.
The triggered ability of the "partner with" keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player, whether or not they have that card in their library.
Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.
You can't sacrifice a Food token to pay multiple costs. For example, you can't sacrifice a Food token to activate its own ability and also to activate the last ability of Bill the Pony.
The triggered ability of the "partner with" keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player, whether or not they have that card in their library.
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Value
2.21€


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