Pont de glyphes instable // Glyphe errant trombesable
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Artefact // Créature-artefact — golem

Quand le Pont de glyphes instable arrive sur le champ de bataille, si vous l'avez lancé, pour chaque joueur, choisissez une créature avec une force inférieure ou égale à 2 que ce joueur contrôle. Puis détruisez toutes les créatures excepté les créatures choisies de cette manière.
Façonnez avec un artefact (, exilez cet artefact, exilez un autre artefact que vous contrôlez ou une carte d'artefact de votre cimetière : Renvoyez cette carte transformée sous le contrôle de son propriétaire. Ne façonnez que lorsque vous pourriez lancer un rituel.) // Vol
À chaque fois qu'un adversaire lance un sort pendant son tour, il ne peut pas vous attaquer ou attaquer les planeswalkers que vous contrôlez ce tour-ci.
Chaque adversaire qui vous a attaqué ou qui a attaqué un planeswalker que vous contrôlez ce tour-ci ne peut pas lancer de sorts.

5/3
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If the materials required include multiple objects, you may exile some of them from among permanents you control and the rest from among cards in your graveyard. You don't have to choose all permanents or all cards from your graveyard.
Once Sandswirl Wanderglyph's middle ability resolves, that opponent won't be able to attack you or planeswalkers you control that turn, even if Sandswirl Wanderglyph is no longer on the battlefield.
In Two-Headed Giant, for each attacking creature, the attacking team announces which defending player, planeswalker, or battle that creature is attacking when it's declared as an attacker. Sandswirl Wanderglyph's abilities care only about creatures that attack you or planeswalkers you control, not creatures that attack your teammate or planeswalkers they control.
Unstable Glyphbridge's first ability triggers if you cast it from any zone. It doesn't trigger if you put Unstable Glyphbridge onto the battlefield without casting it.
If Sandswirl Wanderglyph leaves the battlefield on a turn in which an opponent attacked you or a planeswalker you control (perhaps because it died in combat or another player cast a spell that destroyed it), that opponent can cast spells.
Sandswirl Wanderglyph's abilities won't stop opponents from attacking battles you protect or casting spells after attacking battles you protect.
For each player, including yourself, you must choose a creature with power 2 or less to save if you can.
If a card that isn't a transforming double-faced card becomes a copy of a card with craft, it'll stay in exile if you activate the craft ability. It won't return to the battlefield.
Craft abilities are activated abilities with costs that have a mana component as well as an additional "materials" component.
If the materials required include multiple objects, you may exile some of them from among permanents you control and the rest from among cards in your graveyard. You don't have to choose all permanents or all cards from your graveyard.
Once Sandswirl Wanderglyph's middle ability resolves, that opponent won't be able to attack you or planeswalkers you control that turn, even if Sandswirl Wanderglyph is no longer on the battlefield.
In Two-Headed Giant, for each attacking creature, the attacking team announces which defending player, planeswalker, or battle that creature is attacking when it's declared as an attacker. Sandswirl Wanderglyph's abilities care only about creatures that attack you or planeswalkers you control, not creatures that attack your teammate or planeswalkers they control.
Unstable Glyphbridge's first ability triggers if you cast it from any zone. It doesn't trigger if you put Unstable Glyphbridge onto the battlefield without casting it.
If Sandswirl Wanderglyph leaves the battlefield on a turn in which an opponent attacked you or a planeswalker you control (perhaps because it died in combat or another player cast a spell that destroyed it), that opponent can cast spells.
Sandswirl Wanderglyph's abilities won't stop opponents from attacking battles you protect or casting spells after attacking battles you protect.
For each player, including yourself, you must choose a creature with power 2 or less to save if you can.
If a card that isn't a transforming double-faced card becomes a copy of a card with craft, it'll stay in exile if you activate the craft ability. It won't return to the battlefield.
Craft abilities are activated abilities with costs that have a mana component as well as an additional "materials" component.
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Value
0.16€


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