碎盔珠高

传奇生物~半兽人/战士

敏捷
碎盔珠高每次战斗若能攻击,则必须攻击。
只要是在你的回合中,碎盔珠高便具有不灭异能。
每当一个本回合中曾受到碎盔珠高伤害的生物死去时,在碎盔珠高上放置一个+1/+1指示物。

7/2
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You still choose which player or planeswalker Zurgo Helmsmasher attacks.
If Zurgo enters the battlefield before the combat phase, it will attack that turn if able. If it enters the battlefield after combat, it won’t attack that turn and will usually be available to block on the following turn.
If, during your declare attackers step, Zurgo is tapped or is affected by a spell or ability that says it can’t attack, then it doesn’t attack. If there’s a cost associated with having Zurgo attack, you aren’t forced to pay that cost, so it doesn’t have to attack in that case either.
Each time a creature dies, check whether Zurgo had dealt any damage to it at any time during that turn. If so, Zurgo’s ability will trigger. It doesn’t matter who controlled the creature or whose graveyard it went to.
You still choose which player or planeswalker Zurgo Helmsmasher attacks.
If Zurgo enters the battlefield before the combat phase, it will attack that turn if able. If it enters the battlefield after combat, it won’t attack that turn and will usually be available to block on the following turn.
If, during your declare attackers step, Zurgo is tapped or is affected by a spell or ability that says it can’t attack, then it doesn’t attack. If there’s a cost associated with having Zurgo attack, you aren’t forced to pay that cost, so it doesn’t have to attack in that case either.
Each time a creature dies, check whether Zurgo had dealt any damage to it at any time during that turn. If so, Zurgo’s ability will trigger. It doesn’t matter who controlled the creature or whose graveyard it went to.
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Value
0.43€


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