Start Your Engines
Start Your Engines back
Click to flip the card
Start Your Engines

Sorcery

Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The set of Vehicles and creatures affected by Start Your Engines is determined as the spell resolves. Creatures you begin to control later in the turn won't get +2/+0, and Vehicles you begin to control later in the turn won't automatically become creatures and won't get +2/+0.
Vehicles you control become artifact creatures and then also get +2/+0.
The set of Vehicles and creatures affected by Start Your Engines is determined as the spell resolves. Creatures you begin to control later in the turn won't get +2/+0, and Vehicles you begin to control later in the turn won't automatically become creatures and won't get +2/+0.
Vehicles you control become artifact creatures and then also get +2/+0.
Your collection? Your decks?
Want to manage your collection and/or create decks?
Value
0.15€


Related cards

Links
MCT tags

Synergie