执政官盾卫 (Kaladesh)
执政官盾卫 back
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执政官盾卫

生物~矮人/士兵

当执政官盾卫进战场时,你得到(两个能量指示物)。
每当执政官盾卫攻击时,你可以支付。若你如此作,则另一个目标进行攻击的生物获得不灭异能直到回合结束。

3/4
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You can't pay more energy counters than you have.
is the energy symbol. It represents one energy counter.
Some triggered abilities state that you “may pay” a certain amount of . You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of as the ability resolves, and no player may take actions to try to stop the ability's effect after you make your choice.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can't give you energy counters.
Energy counters are a kind of counter that a player may have. They're not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
If a triggered ability with one or more targets states that you “may pay” some amount of , and each permanent that it targets has become an illegal target, the ability doesn't resolve. You can't pay even if you want to.
If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
You can't pay more energy counters than you have.
is the energy symbol. It represents one energy counter.
Some triggered abilities state that you “may pay” a certain amount of . You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of as the ability resolves, and no player may take actions to try to stop the ability's effect after you make your choice.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can't give you energy counters.
Energy counters are a kind of counter that a player may have. They're not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
If a triggered ability with one or more targets states that you “may pay” some amount of , and each permanent that it targets has become an illegal target, the ability doesn't resolve. You can't pay even if you want to.
If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
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Value
0.05€


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