Strahlende Marschallin
Kreatur — Engel, Krieger
Fliegend
Wenn die Strahlende Marschallin ins Spiel kommt oder stirbt, kannst du eine andere Kreaturenkarte aus deinem Friedhof ins Exil schicken. Wenn du dies tust, lege auf jede Kreatur außer der Strahlenden Marschallin, die du kontrollierst und die einen Kreaturentyp mit der ins Exil geschickten Karte gemeinsam hat, eine +1/+1-Marke.
Wenn die Strahlende Marschallin ins Spiel kommt oder stirbt, kannst du eine andere Kreaturenkarte aus deinem Friedhof ins Exil schicken. Wenn du dies tust, lege auf jede Kreatur außer der Strahlenden Marschallin, die du kontrollierst und die einen Kreaturentyp mit der ins Exil geschickten Karte gemeinsam hat, eine +1/+1-Marke.
3/3
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
You don’t choose which creature card you’re exiling, if any, until the triggered ability is resolving. When you do, the reflexive triggered ability triggers. Players may respond to this reflexive triggered ability, knowing the creature types of the card you exiled and which creatures might get a +1/+1 counter. This is different than effects that say “If you do” in that players may take actions after you’ve exiled another creature card but before putting counters on other creatures you control.
Rulings
You don’t choose which creature card you’re exiling, if any, until the triggered ability is resolving. When you do, the reflexive triggered ability triggers. Players may respond to this reflexive triggered ability, knowing the creature types of the card you exiled and which creatures might get a +1/+1 counter. This is different than effects that say “If you do” in that players may take actions after you’ve exiled another creature card but before putting counters on other creatures you control.
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