Gedankenverlorenheit
Kreaturenverzauberung
Die verzauberte Kreatur kann nicht angreifen oder blocken, und ihre aktivierten Fähigkeiten können nicht gespielt werden. Ihr Beherrscher kann drei Karten aus seinem Friedhof ganz aus dem Spiel entfernen, um diese Fähigkeit bis zum Ende des Zuges zu ignorieren.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
You can take the “exile three cards” action any time you have priority without using the stack.
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
Rulings
You can take the “exile three cards” action any time you have priority without using the stack.
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
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