Gewaltsames Einspannen (Journey into Nyx)
Gewaltsames Einspannen back
Click to flip the card
Gewaltsames Einspannen

Hexerei

Streben — Gewaltsames Einspannen kostet beim Wirken für jedes Ziel außer dem ersten mehr.
Übernimm bis zum Ende des Zuges die Kontrolle über eine beliebige Anzahl an Kreaturen deiner Wahl. Enttappe diese Kreaturen. Sie erhalten Eile bis zum Ende des Zuges.
English flag
Spanish flag
French flag
German flag
Italian flag
Portuguese flag
Japanese flag
_alt_flag_ru
Chinese flag
Chinese flag
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You choose how many targets each spell with a strive ability has and what those targets are as you cast it. It's legal to cast such a spell with no targets, although this is rarely a good idea. You can't choose the same target more than once for a single strive spell.
If all of the spell's targets are illegal when the spell tries to resolve, it won't resolve and none of its effects will happen. If one or more of its targets are legal when it tries to resolve, the spell will resolve and affect only those legal targets. It will have no effect on any illegal targets.
If a spell or ability allows you to cast a strive spell without paying its mana cost, you must pay the additional costs for any targets beyond the first.
If such a spell is copied, and the effect that copies the spell allows a player to choose new targets for the copy, the number of targets can't be changed. The player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it.
The mana cost and mana value of strive spells don't change no matter how many targets they have. Strive abilities affect only what you pay.
Harness by Force can target any creature, even one that's untapped or one you already control.
You choose how many targets each spell with a strive ability has and what those targets are as you cast it. It's legal to cast such a spell with no targets, although this is rarely a good idea. You can't choose the same target more than once for a single strive spell.
If all of the spell's targets are illegal when the spell tries to resolve, it won't resolve and none of its effects will happen. If one or more of its targets are legal when it tries to resolve, the spell will resolve and affect only those legal targets. It will have no effect on any illegal targets.
If a spell or ability allows you to cast a strive spell without paying its mana cost, you must pay the additional costs for any targets beyond the first.
If such a spell is copied, and the effect that copies the spell allows a player to choose new targets for the copy, the number of targets can't be changed. The player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it.
The mana cost and mana value of strive spells don't change no matter how many targets they have. Strive abilities affect only what you pay.
Harness by Force can target any creature, even one that's untapped or one you already control.
Your collection? Your decks?
Want to manage your collection and/or create decks?
Value
0.25€


Related cards

Links
MCT tags

Synergie