Nature's Way (Jumpstart)
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Nature's Way

Sorcery

Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You can't cast Nature's Way unless you choose both a creature you control and a creature you don't control as targets.
If either target is an illegal target as Nature's Way resolves, no damage will be dealt.
Trample only applies to the assignment of combat damage, not the damage Nature's Way has the creature deal.
If the creature you don't control is an illegal target as Nature's Way tries to resolve, the creature you control will still gain vigilance and trample.
You can't cast Nature's Way unless you choose both a creature you control and a creature you don't control as targets.
If either target is an illegal target as Nature's Way resolves, no damage will be dealt.
Trample only applies to the assignment of combat damage, not the damage Nature's Way has the creature deal.
If the creature you don't control is an illegal target as Nature's Way tries to resolve, the creature you control will still gain vigilance and trample.
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Value
0.14€


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