standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
You can't cast Nature's Way unless you choose both a creature you control and a creature you don't control as targets.
If either target is an illegal target as Nature's Way resolves, no damage will be dealt.
Trample only applies to the assignment of combat damage, not the damage Nature's Way has the creature deal.
If the creature you don't control is an illegal target as Nature's Way tries to resolve, the creature you control will still gain vigilance and trample.
If either target is an illegal target as Nature's Way resolves, no damage will be dealt.
Trample only applies to the assignment of combat damage, not the damage Nature's Way has the creature deal.
If the creature you don't control is an illegal target as Nature's Way tries to resolve, the creature you control will still gain vigilance and trample.
Rulings
You can't cast Nature's Way unless you choose both a creature you control and a creature you don't control as targets.
If either target is an illegal target as Nature's Way resolves, no damage will be dealt.
Trample only applies to the assignment of combat damage, not the damage Nature's Way has the creature deal.
If the creature you don't control is an illegal target as Nature's Way tries to resolve, the creature you control will still gain vigilance and trample.
If either target is an illegal target as Nature's Way resolves, no damage will be dealt.
Trample only applies to the assignment of combat damage, not the damage Nature's Way has the creature deal.
If the creature you don't control is an illegal target as Nature's Way tries to resolve, the creature you control will still gain vigilance and trample.
Your collection? Your decks?
Want to manage your collection and/or create decks?