Седло Волчьего Наездника
Артефакт — Снаряжение
Когда Седло Волчьего Наездника выходит на поле битвы, создайте одну фишку существа 2/2 зеленый Волк, затем прикрепите к ней Седло Волчьего Наездника.
Снаряженное существо получает +1/+1 и не может быть заблокировано более чем одним существом.
Снарядить (: прикрепите к целевому существу под вашим контролем. Снаряжайте только как волшебство.)
Снаряженное существо получает +1/+1 и не может быть заблокировано более чем одним существом.
Снарядить (: прикрепите к целевому существу под вашим контролем. Снаряжайте только как волшебство.)
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
No player may take any actions between the time you create the Wolf token and the time Wolfrider’s Saddle becomes attached to it.
The Wolf token that you create enters the battlefield as a 2/2 creature. Any abilities that trigger when a creature with a certain power enters the battlefield will see the token enter as a 2/2 creature before Wolfrider’s Saddle becomes attached.
If the equipped creature has menace, it can’t be blocked at all.
The Wolf token that you create enters the battlefield as a 2/2 creature. Any abilities that trigger when a creature with a certain power enters the battlefield will see the token enter as a 2/2 creature before Wolfrider’s Saddle becomes attached.
If the equipped creature has menace, it can’t be blocked at all.
Rulings
No player may take any actions between the time you create the Wolf token and the time Wolfrider’s Saddle becomes attached to it.
The Wolf token that you create enters the battlefield as a 2/2 creature. Any abilities that trigger when a creature with a certain power enters the battlefield will see the token enter as a 2/2 creature before Wolfrider’s Saddle becomes attached.
If the equipped creature has menace, it can’t be blocked at all.
The Wolf token that you create enters the battlefield as a 2/2 creature. Any abilities that trigger when a creature with a certain power enters the battlefield will see the token enter as a 2/2 creature before Wolfrider’s Saddle becomes attached.
If the equipped creature has menace, it can’t be blocked at all.
Your collection? Your decks?
Want to manage your collection and/or create decks?