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Hexerei

Kreaturen, die du kontrollierst, erhalten +2/+2 und verursachen Trampelschaden bis zum Ende des Zuges.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Overcome affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +2/+2 or gain trample.
Overcome affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +2/+2 or gain trample.
Your collection? Your decks?
Want to manage your collection and/or create decks?
Value
0.17€


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