Mechanische Hydra

Artefaktkreatur — Hydra

Die Mechanische Hydra kommt mit vier +1/+1-Marken ins Spiel.
Immer wenn die Mechanische Hydra angreift oder blockt, entferne eine +1/+1-Marke von ihr. Falls du dies tust, fügt die Mechanische Hydra einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt zu.
: Lege eine +1/+1-Marke auf die Mechanische Hydra.

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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If Clockwork Hydra leaves the battlefield while its trigger is on the stack, you can’t remove a +1/+1 counter from it, so it won’t deal damage.
If the chosen target is an illegal target by the time Clockwork Hydra’s triggered ability tries to resolve, the ability doesn’t resolve. You don’t remove a counter from Clockwork Hydra.
If Clockwork Hydra leaves the battlefield while its trigger is on the stack, you can’t remove a +1/+1 counter from it, so it won’t deal damage.
If the chosen target is an illegal target by the time Clockwork Hydra’s triggered ability tries to resolve, the ability doesn’t resolve. You don’t remove a counter from Clockwork Hydra.
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Value
0.02€


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