standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
You must exile exactly one creature card from your graveyard to cast this spell; you cannot cast it without exiling a creature card, and you cannot exile additional creature cards.
Players can only respond once this spell has been cast and all its costs have been paid. No one can try to otherwise remove the creature card you exiled in order to prevent you from casting this spell.
Players can only respond once this spell has been cast and all its costs have been paid. No one can try to otherwise remove the creature card you exiled in order to prevent you from casting this spell.
Rulings
You must exile exactly one creature card from your graveyard to cast this spell; you cannot cast it without exiling a creature card, and you cannot exile additional creature cards.
Players can only respond once this spell has been cast and all its costs have been paid. No one can try to otherwise remove the creature card you exiled in order to prevent you from casting this spell.
Players can only respond once this spell has been cast and all its costs have been paid. No one can try to otherwise remove the creature card you exiled in order to prevent you from casting this spell.
Your collection? Your decks?
Want to manage your collection and/or create decks?