Nevermore (Innistrad)
Nevermore back
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Nevermore

Enchantment

As Nevermore enters the battlefield, choose a nonland card name.
Spells with the chosen name can't be cast.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

No one can cast spells or activate abilities between the time a card is named and the time that Nevermore's ability starts to work.
Although the named card can't be cast, it can still be put onto the battlefield by a spell or ability (if it's a permanent card).
The named card can be cast again once Nevermore leaves the battlefield.
You can name either half of a split card, but not both. If you do so, that half (and both halves, if the split card has fuse) can't be cast. The other half is unaffected.
Spells with the chosen name that somehow happen to already be on the stack when Nevermore enters the battlefield are not affected by Nevermore's ability.
If you name one of the faces of a modal double-faced card, players may still play the face you didn't name. (Players can never cast the back face of a transforming double-faced card)
No one can cast spells or activate abilities between the time a card is named and the time that Nevermore's ability starts to work.
Although the named card can't be cast, it can still be put onto the battlefield by a spell or ability (if it's a permanent card).
The named card can be cast again once Nevermore leaves the battlefield.
You can name either half of a split card, but not both. If you do so, that half (and both halves, if the split card has fuse) can't be cast. The other half is unaffected.
Spells with the chosen name that somehow happen to already be on the stack when Nevermore enters the battlefield are not affected by Nevermore's ability.
If you name one of the faces of a modal double-faced card, players may still play the face you didn't name. (Players can never cast the back face of a transforming double-faced card)
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Value
0.48€


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