Essence of the Wild (Innistrad)
Essence of the Wild back
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Essence of the Wild

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Creatures you control enter the battlefield as a copy of Essence of the Wild.

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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If a creature such as Cryptoplasm that’s already on the battlefield copies Essence of the Wild and modifies its own copy effect, that modification is also copied by creatures entering the battlefield under your control.
If you control more than one Essence of the Wild, creatures you control will enter the battlefield as a copy of the one whose copy effect you apply last.
If a creature such as Clone is entering the battlefield under your control, there will be two copy effects to apply: the creature’s own and Essence of the Wild’s. No matter what order these effects are applied, the creature will be a copy of Essence of the Wild when it enters the battlefield.
External abilities may still affect how a creature enters the battlefield. For example, if your opponent controls Urabrask the Hidden, which reads, in part, “Creatures your opponents control enter the battlefield tapped,” a creature entering the battlefield under your control will be a tapped Essence of the Wild.
Because creatures you control enter the battlefield as a copy of Essence of the Wild, any enters-the-battlefield triggered abilities printed on such creatures won’t trigger.
Other enters-the-battlefield replacement abilities printed on the creature entering the battlefield won’t be applied because the creature will already be Essence of the Wild at that point (and therefore it won’t have those abilities). For example, a creature that normally enters the battlefield tapped will enter the battlefield as an untapped Essence of the Wild, and a creature that would normally enter the battlefield with counters on it will enter the battlefield as an Essence of the Wild with no counters.
Replacement effects that modify how a creature enters the battlefield are applied in the following order: first control-changing effects (such as Gather Specimens), then copy effects (such as the abilities of Essence of the Wild and Clone), then all other effects. This is a minor rules change to make Essence of the Wild and similar cards in the future work intuitively.
Creatures you control don’t copy whether Essence of the Wild is tapped or untapped, whether it has any counters on it or any Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
If a creature such as Cryptoplasm that’s already on the battlefield copies Essence of the Wild and modifies its own copy effect, that modification is also copied by creatures entering the battlefield under your control.
If you control more than one Essence of the Wild, creatures you control will enter the battlefield as a copy of the one whose copy effect you apply last.
If a creature such as Clone is entering the battlefield under your control, there will be two copy effects to apply: the creature’s own and Essence of the Wild’s. No matter what order these effects are applied, the creature will be a copy of Essence of the Wild when it enters the battlefield.
External abilities may still affect how a creature enters the battlefield. For example, if your opponent controls Urabrask the Hidden, which reads, in part, “Creatures your opponents control enter the battlefield tapped,” a creature entering the battlefield under your control will be a tapped Essence of the Wild.
Because creatures you control enter the battlefield as a copy of Essence of the Wild, any enters-the-battlefield triggered abilities printed on such creatures won’t trigger.
Other enters-the-battlefield replacement abilities printed on the creature entering the battlefield won’t be applied because the creature will already be Essence of the Wild at that point (and therefore it won’t have those abilities). For example, a creature that normally enters the battlefield tapped will enter the battlefield as an untapped Essence of the Wild, and a creature that would normally enter the battlefield with counters on it will enter the battlefield as an Essence of the Wild with no counters.
Replacement effects that modify how a creature enters the battlefield are applied in the following order: first control-changing effects (such as Gather Specimens), then copy effects (such as the abilities of Essence of the Wild and Clone), then all other effects. This is a minor rules change to make Essence of the Wild and similar cards in the future work intuitively.
Creatures you control don’t copy whether Essence of the Wild is tapped or untapped, whether it has any counters on it or any Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
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