Forajida de Kruin // Terror del Paso Kruin
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Criatura — Bribón licántropo humano // Criatura — Licántropo
Daña primero.
Al comienzo de cada mantenimiento, si no se lanzaron hechizos en el último turno, transforma a la Forajida de Kruin. // Daña dos veces.
Cada Licántropo que controlas no puede ser bloqueado excepto por dos o más criaturas.
Al comienzo de cada mantenimiento, si un jugador lanzó dos o más hechizos en el último turno, transforma al Terror del Paso Kruin.
Al comienzo de cada mantenimiento, si no se lanzaron hechizos en el último turno, transforma a la Forajida de Kruin. // Daña dos veces.
Cada Licántropo que controlas no puede ser bloqueado excepto por dos o más criaturas.
Al comienzo de cada mantenimiento, si un jugador lanzó dos o más hechizos en el último turno, transforma al Terror del Paso Kruin.
2 // 3/2 // 3
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Rulings
If Kruin Outlaw somehow transforms after blockers have been declared but before combat ends, any Werewolves you control that are blocked by a single creature will remain blocked.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
Rulings
If Kruin Outlaw somehow transforms after blockers have been declared but before combat ends, any Werewolves you control that are blocked by a single creature will remain blocked.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
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