Invert // Invent
//

Instant // Instant

Switch the power and toughness of each of up to two target creatures until end of turn. // Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If you chose two targets, Invert switches the power and toughness of one creature and it switches the power and toughness of another creature. It doesn’t switch one creature’s power with another creature’s power.
While resolving Invent, you could put no cards, an instant card, a sorcery card, or an instant card and a sorcery card into your hand.
Effects that switch a creature’s power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you cast Invert targeting a 1/2 creature then give it +2/+0 later in the turn, it’s a 2/3 creature, not a 4/1 creature.
If you chose two targets, Invert switches the power and toughness of one creature and it switches the power and toughness of another creature. It doesn’t switch one creature’s power with another creature’s power.
While resolving Invent, you could put no cards, an instant card, a sorcery card, or an instant card and a sorcery card into your hand.
Effects that switch a creature’s power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you cast Invert targeting a 1/2 creature then give it +2/+0 later in the turn, it’s a 2/3 creature, not a 4/1 creature.
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Value
0.13€


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