Risikofaktor
Spontanzauber
Ein Gegner deiner Wahl kann sich vom Risikofaktor 4 Schadenspunkte zufügen lassen. Falls der Spieler dies nicht tut, ziehst du drei Karten.
Katalyse (Du kannst diese Karte aus deinem Friedhof wirken, indem du zusätzlich zu ihren anderen Kosten eine Karte abwirfst. Schicke sie danach ins Exil.)
Katalyse (Du kannst diese Karte aus deinem Friedhof wirken, indem du zusätzlich zu ihren anderen Kosten eine Karte abwirfst. Schicke sie danach ins Exil.)
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If a card with jump-start is put into your graveyard during your turn, you’ll be able to cast it right away if it’s legal to do so, before an opponent can take any actions.
A spell cast using jump-start will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.
You must still follow any timing restrictions and permissions, including those based on the card’s type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.
If the target player is an illegal target by the time Risk Factor tries to resolve, the spell doesn’t resolve. You don’t draw three cards.
If an effect allows you to pay an alternative cost rather than a spell’s mana cost, you may pay that alternative cost when you jump-start a spell. You’ll still discard a card as an additional cost to cast it.
A spell cast using jump-start will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.
You must still follow any timing restrictions and permissions, including those based on the card’s type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.
If the target player is an illegal target by the time Risk Factor tries to resolve, the spell doesn’t resolve. You don’t draw three cards.
If an effect allows you to pay an alternative cost rather than a spell’s mana cost, you may pay that alternative cost when you jump-start a spell. You’ll still discard a card as an additional cost to cast it.
Rulings
If a card with jump-start is put into your graveyard during your turn, you’ll be able to cast it right away if it’s legal to do so, before an opponent can take any actions.
A spell cast using jump-start will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.
You must still follow any timing restrictions and permissions, including those based on the card’s type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.
If the target player is an illegal target by the time Risk Factor tries to resolve, the spell doesn’t resolve. You don’t draw three cards.
If an effect allows you to pay an alternative cost rather than a spell’s mana cost, you may pay that alternative cost when you jump-start a spell. You’ll still discard a card as an additional cost to cast it.
A spell cast using jump-start will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.
You must still follow any timing restrictions and permissions, including those based on the card’s type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.
If the target player is an illegal target by the time Risk Factor tries to resolve, the spell doesn’t resolve. You don’t draw three cards.
If an effect allows you to pay an alternative cost rather than a spell’s mana cost, you may pay that alternative cost when you jump-start a spell. You’ll still discard a card as an additional cost to cast it.
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