standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
The extort ability doesn’t target any player.
The amount of life you gain from extort is based on the total amount of life lost, not necessarily the number of opponents you have. For example, if your opponent’s life total can’t change (perhaps because that player controls Platinum Emperion), you won’t gain any life.
You may pay a maximum of one time for each extort triggered ability. You decide whether to pay when the ability resolves.
The amount of life you gain from extort is based on the total amount of life lost, not necessarily the number of opponents you have. For example, if your opponent’s life total can’t change (perhaps because that player controls Platinum Emperion), you won’t gain any life.
You may pay a maximum of one time for each extort triggered ability. You decide whether to pay when the ability resolves.
Rulings
The extort ability doesn’t target any player.
The amount of life you gain from extort is based on the total amount of life lost, not necessarily the number of opponents you have. For example, if your opponent’s life total can’t change (perhaps because that player controls Platinum Emperion), you won’t gain any life.
You may pay a maximum of one time for each extort triggered ability. You decide whether to pay when the ability resolves.
The amount of life you gain from extort is based on the total amount of life lost, not necessarily the number of opponents you have. For example, if your opponent’s life total can’t change (perhaps because that player controls Platinum Emperion), you won’t gain any life.
You may pay a maximum of one time for each extort triggered ability. You decide whether to pay when the ability resolves.
Your collection? Your decks?
Want to manage your collection and/or create decks?