Orzhov-Amulett
Spontanzauber
Bestimme eines — Bringe eine Kreatur deiner Wahl, die du kontrollierst, und alle an sie angelegten Auren, die du kontrollierst, auf die Hand ihrer Besitzer zurück; oder zerstöre eine Kreatur deiner Wahl und du verlierst ebenso viele Lebenspunkte wie deren Widerstandskraft beträgt; oder bringe eine Kreaturenkarte deiner Wahl mit umgewandelten Manakosten von 1 oder weniger aus deinem Friedhof ins Spiel zurück.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If you choose the second mode, you’ll lose life equal to the creature’s toughness when it was last on the battlefield.
If you choose the first mode, any Aura controlled by another player attached to the creature will be put into its owner’s graveyard as a state-based action after the creature leaves the battlefield.
Orzhov Charm’s first mode doesn’t target any of the Auras attached to the target creature.
For each of the modes, if the target creature or creature card is an illegal target when Orzhov Charm tries to resolve, it won’t resolve and none of its effects will happen.
If you choose the second mode, and Orzhov Charm resolves but the creature isn’t destroyed (perhaps because it has indestructible or it regenerates), you’ll still lose life equal to the creature’s toughness.
If you choose the first mode, any Aura controlled by another player attached to the creature will be put into its owner’s graveyard as a state-based action after the creature leaves the battlefield.
Orzhov Charm’s first mode doesn’t target any of the Auras attached to the target creature.
For each of the modes, if the target creature or creature card is an illegal target when Orzhov Charm tries to resolve, it won’t resolve and none of its effects will happen.
If you choose the second mode, and Orzhov Charm resolves but the creature isn’t destroyed (perhaps because it has indestructible or it regenerates), you’ll still lose life equal to the creature’s toughness.
Rulings
If you choose the second mode, you’ll lose life equal to the creature’s toughness when it was last on the battlefield.
If you choose the first mode, any Aura controlled by another player attached to the creature will be put into its owner’s graveyard as a state-based action after the creature leaves the battlefield.
Orzhov Charm’s first mode doesn’t target any of the Auras attached to the target creature.
For each of the modes, if the target creature or creature card is an illegal target when Orzhov Charm tries to resolve, it won’t resolve and none of its effects will happen.
If you choose the second mode, and Orzhov Charm resolves but the creature isn’t destroyed (perhaps because it has indestructible or it regenerates), you’ll still lose life equal to the creature’s toughness.
If you choose the first mode, any Aura controlled by another player attached to the creature will be put into its owner’s graveyard as a state-based action after the creature leaves the battlefield.
Orzhov Charm’s first mode doesn’t target any of the Auras attached to the target creature.
For each of the modes, if the target creature or creature card is an illegal target when Orzhov Charm tries to resolve, it won’t resolve and none of its effects will happen.
If you choose the second mode, and Orzhov Charm resolves but the creature isn’t destroyed (perhaps because it has indestructible or it regenerates), you’ll still lose life equal to the creature’s toughness.
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