standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
The second ability sets up individual regeneration shields for each creature you control. They are each used up as necessary during the turn and wear off when the turn ends.
Rulings
The second ability sets up individual regeneration shields for each creature you control. They are each used up as necessary during the turn and wear off when the turn ends.
Your collection? Your decks?
Want to manage your collection and/or create decks?