Char-Rumbler (Future Sight)
Char-Rumbler back
Click to flip the card
Char-Rumbler

Creature — Elemental

Double strike
: Char-Rumbler gets +1/+0 until end of turn.

-1/3
English flag
Spanish flag
French flag
German flag
Italian flag
Portuguese flag
Japanese flag
Korean flag
_alt_flag_ru
Chinese flag
Chinese flag
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

A first strike damage step will be created if Char-Rumbler is in combat, even if its power is 0 or less. The normal combat damage step will follow.
Yes, Char-Rumbler’s printed power is -1. While its power is -1 or 0, it simply deals no combat damage.
If Char-Rumbler’s power changes between the assignment of first-strike combat damage and the assignment of normal combat damage, Char-Rumbler will deal a different amount of damage in each combat damage step.
Because Char-Rumber’s power is normally negative, you’ll have to give it at least +2/+0 before it’ll deal damage. It won’t deal negative damage.
A first strike damage step will be created if Char-Rumbler is in combat, even if its power is 0 or less. The normal combat damage step will follow.
Yes, Char-Rumbler’s printed power is -1. While its power is -1 or 0, it simply deals no combat damage.
If Char-Rumbler’s power changes between the assignment of first-strike combat damage and the assignment of normal combat damage, Char-Rumbler will deal a different amount of damage in each combat damage step.
Because Char-Rumber’s power is normally negative, you’ll have to give it at least +2/+0 before it’ll deal damage. It won’t deal negative damage.
Your collection? Your decks?
Want to manage your collection and/or create decks?
Value
0.05€


Related cards

Links
MCT tags