Scout's Warning (Future Sight)
Scout's Warning back
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Scout's Warning

Instant

The next creature card you play this turn can be played as though it had flash.
Draw a card.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Scout’s Warning affects only the next creature card cast that turn, even if that creature already had flash.
Scout’s Warning works just like Quicken, except for creatures instead of sorceries.
Scout’s Warning allows you to cast a noncreature card with morph (such as Lumithread Field) face down as though it had flash. It won’t affect that card if you cast it face up.
You cannot use this effect to play Dryad Arbor during an opponent’s turn.
You don’t choose a creature card when Scout’s Warning resolves. Rather, this sets up a rule that is true for you until the turn ends or until you cast a creature card, even if you cast that creature at a time you normally could.
If you cast multiple Scout’s Warnings on the same turn, they’ll all apply to the very next creature spell you cast.
After Scout’s Warning resolves, you can suspend a creature card in your hand any time you can cast an instant. As soon as you actually cast a creature card, you lose this capability.
Scout’s Warning affects only the next creature card cast that turn, even if that creature already had flash.
Scout’s Warning works just like Quicken, except for creatures instead of sorceries.
Scout’s Warning allows you to cast a noncreature card with morph (such as Lumithread Field) face down as though it had flash. It won’t affect that card if you cast it face up.
You cannot use this effect to play Dryad Arbor during an opponent’s turn.
You don’t choose a creature card when Scout’s Warning resolves. Rather, this sets up a rule that is true for you until the turn ends or until you cast a creature card, even if you cast that creature at a time you normally could.
If you cast multiple Scout’s Warnings on the same turn, they’ll all apply to the very next creature spell you cast.
After Scout’s Warning resolves, you can suspend a creature card in your hand any time you can cast an instant. As soon as you actually cast a creature card, you lose this capability.
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Value
2.08€


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