Thelonite Druid (Fallen Empires)
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Thelonite Druid

Creature — Human Cleric Druid

, , Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.

1/1
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Can sacrifice the Druid to itself.
The land animation ability does not wear off if the land stops being a Forest. It continues until the end of the turn.
The most recent land animating ability takes precedence.
Only affects Forests that are on the battlefield when the effect resolves.
A noncreature permanent that turns into a creature can attack, and its abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.
Can sacrifice the Druid to itself.
The land animation ability does not wear off if the land stops being a Forest. It continues until the end of the turn.
The most recent land animating ability takes precedence.
Only affects Forests that are on the battlefield when the effect resolves.
A noncreature permanent that turns into a creature can attack, and its abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.
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Value
0.23€


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