Fine del Labirinto
Terra
La Fine del Labirinto entra nel campo di battaglia TAPpata.
: Aggiungi alla tua riserva di mana.
, , Fai tornare la Fine del Labirinto in mano al suo proprietario: Passa in rassegna il tuo grimorio per una carta Cancello, mettila sul campo di battaglia, poi rimescola il tuo grimorio. Se controlli dieci o più Cancelli con nomi diversi, vinci la partita.
: Aggiungi alla tua riserva di mana.
, , Fai tornare la Fine del Labirinto in mano al suo proprietario: Passa in rassegna il tuo grimorio per una carta Cancello, mettila sul campo di battaglia, poi rimescola il tuo grimorio. Se controlli dieci o più Cancelli con nomi diversi, vinci la partita.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
When the last ability of Maze’s End resolves, you’ll search for a Gate and put it onto the battlefield before checking to see if you win the game. This check will happen even if you don’t put a Gate onto the battlefield this way. This check will happen only as the ability resolves, not at other times.
Putting a Gate onto the battlefield with Maze’s End doesn’t count as the one land you can play during your turn. If it’s your turn, you can play Maze’s End or a different land card from your hand after its ability has resolved.
Returning Maze’s End to its owner’s hand is part of the cost to activate its last ability. Once that ability is announced, players can’t respond to it until after you’ve paid its activation cost and returned Maze’s End to hand.
Controlling multiple Gates with the same name has no effect on your ability to win the game with Maze’s End. The excess Gates are simply ignored.
Putting a Gate onto the battlefield with Maze’s End doesn’t count as the one land you can play during your turn. If it’s your turn, you can play Maze’s End or a different land card from your hand after its ability has resolved.
Returning Maze’s End to its owner’s hand is part of the cost to activate its last ability. Once that ability is announced, players can’t respond to it until after you’ve paid its activation cost and returned Maze’s End to hand.
Controlling multiple Gates with the same name has no effect on your ability to win the game with Maze’s End. The excess Gates are simply ignored.
Rulings
When the last ability of Maze’s End resolves, you’ll search for a Gate and put it onto the battlefield before checking to see if you win the game. This check will happen even if you don’t put a Gate onto the battlefield this way. This check will happen only as the ability resolves, not at other times.
Putting a Gate onto the battlefield with Maze’s End doesn’t count as the one land you can play during your turn. If it’s your turn, you can play Maze’s End or a different land card from your hand after its ability has resolved.
Returning Maze’s End to its owner’s hand is part of the cost to activate its last ability. Once that ability is announced, players can’t respond to it until after you’ve paid its activation cost and returned Maze’s End to hand.
Controlling multiple Gates with the same name has no effect on your ability to win the game with Maze’s End. The excess Gates are simply ignored.
Putting a Gate onto the battlefield with Maze’s End doesn’t count as the one land you can play during your turn. If it’s your turn, you can play Maze’s End or a different land card from your hand after its ability has resolved.
Returning Maze’s End to its owner’s hand is part of the cost to activate its last ability. Once that ability is announced, players can’t respond to it until after you’ve paid its activation cost and returned Maze’s End to hand.
Controlling multiple Gates with the same name has no effect on your ability to win the game with Maze’s End. The excess Gates are simply ignored.
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