Cría nociva
Criatura — Elemental
La Cría nociva entra en juego con cuatro contadores -1/-1 sobre ella.
Debilitar. (Esta fuente hace daño a las criaturas en forma de contadores -1/-1.)
Siempre que juegues un hechizo negro, remueve un contador -1/-1 de la Cría nociva
Siempre que juegues un hechizo verde, remueve un contador -1/-1 de la Cría nociva
Debilitar. (Esta fuente hace daño a las criaturas en forma de contadores -1/-1.)
Siempre que juegues un hechizo negro, remueve un contador -1/-1 de la Cría nociva
Siempre que juegues un hechizo verde, remueve un contador -1/-1 de la Cría nociva
6/6
standard
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historic
gladiator
pioneer
explorer
modern
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pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If there are no -1/-1 counters on it when the triggered ability resolves, the ability does nothing. There is no penalty for not being able to remove a counter.
If you cast a spell that’s both of the listed colors, both abilities will trigger. You’ll remove a total of two -1/-1 counters from the Hatchling.
If you cast a spell that’s both of the listed colors, both abilities will trigger. You’ll remove a total of two -1/-1 counters from the Hatchling.
Rulings
If there are no -1/-1 counters on it when the triggered ability resolves, the ability does nothing. There is no penalty for not being able to remove a counter.
If you cast a spell that’s both of the listed colors, both abilities will trigger. You’ll remove a total of two -1/-1 counters from the Hatchling.
If you cast a spell that’s both of the listed colors, both abilities will trigger. You’ll remove a total of two -1/-1 counters from the Hatchling.
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