Ulrich of the Krallenhorde // Ulrich, Uncontested Alpha
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Legendary Creature — Human Werewolf // Legendary Creature — Werewolf
Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn.
At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde. // Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich, Uncontested Alpha.
At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde. // Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich, Uncontested Alpha.
4 // 6/4 // 6
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
You choose the target of the Ulrich, Uncontested Alpha’s first ability as it goes on the stack, but you choose whether or not to fight as that ability resolves.
To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.
If Ulrich is no longer on the battlefield as Ulrich, Uncontested Alpha’s first ability resolves, the targeted creature won’t deal or be dealt damage.
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn.
Ulrich, Uncontested Alpha’s last ability only triggers if a single player has cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.
If the targeted creature is an illegal target when Ulrich, Uncontested Alpha’s first ability tries to resolve, the ability doesn’t resolve.
You choose the target of the Ulrich, Uncontested Alpha’s first ability as it goes on the stack, but you choose whether or not to fight as that ability resolves.
To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.
If Ulrich is no longer on the battlefield as Ulrich, Uncontested Alpha’s first ability resolves, the targeted creature won’t deal or be dealt damage.
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn.
Ulrich, Uncontested Alpha’s last ability only triggers if a single player has cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.
If the targeted creature is an illegal target when Ulrich, Uncontested Alpha’s first ability tries to resolve, the ability doesn’t resolve.
Rulings
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
You choose the target of the Ulrich, Uncontested Alpha’s first ability as it goes on the stack, but you choose whether or not to fight as that ability resolves.
To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.
If Ulrich is no longer on the battlefield as Ulrich, Uncontested Alpha’s first ability resolves, the targeted creature won’t deal or be dealt damage.
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn.
Ulrich, Uncontested Alpha’s last ability only triggers if a single player has cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.
If the targeted creature is an illegal target when Ulrich, Uncontested Alpha’s first ability tries to resolve, the ability doesn’t resolve.
You choose the target of the Ulrich, Uncontested Alpha’s first ability as it goes on the stack, but you choose whether or not to fight as that ability resolves.
To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.
If Ulrich is no longer on the battlefield as Ulrich, Uncontested Alpha’s first ability resolves, the targeted creature won’t deal or be dealt damage.
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn.
Ulrich, Uncontested Alpha’s last ability only triggers if a single player has cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.
If the targeted creature is an illegal target when Ulrich, Uncontested Alpha’s first ability tries to resolve, the ability doesn’t resolve.
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