Escape to the Wilds

Sorcery

Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.
You may play an additional land this turn.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If you don't play a card exiled this way, it remains in exile.
The additional land that you play doesn't have to be from among the exiled cards.
Casting an exiled card causes it to leave exile. You can't cast it multiple times.
Escape to the Wilds doesn't change when you can play the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.
If you don't play a card exiled this way, it remains in exile.
The additional land that you play doesn't have to be from among the exiled cards.
Casting an exiled card causes it to leave exile. You can't cast it multiple times.
Escape to the Wilds doesn't change when you can play the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.
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Value
2.86€


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