Ancianas del taller
Criatura — Artífice humano
Las criaturas artefacto que controlas tienen la habilidad de volar.
Al comienzo del combate en tu turno, puedes hacer que el artefacto objetivo que no sea criatura que controlas se convierta en una criatura artefacto 0/0. Si lo haces, pon cuatro contadores +1/+1 sobre él.
Al comienzo del combate en tu turno, puedes hacer que el artefacto objetivo que no sea criatura que controlas se convierta en una criatura artefacto 0/0. Si lo haces, pon cuatro contadores +1/+1 sobre él.
4/4
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gladiator
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modern
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vintage
penny
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brawl
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paupercommander
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oldschool
premodern
Rulings
The effect of Workshop Elders's triggered ability lasts indefinitely. It doesn't wear off during the cleanup step.
If another effect later causes the artifact to become a creature and sets its power and toughness as it does so, that creature will have that base power and toughness; it won't be 0/0. Notably, crewing a Vehicle does not set its power and toughness, so a Vehicle's base power and toughness remain 0/0 if you crew it.
An artifact that becomes a creature due to Workshop Elders can't attack unless you've controlled it continuously since your turn began.
If another effect later causes the artifact to become a creature and sets its power and toughness as it does so, that creature will have that base power and toughness; it won't be 0/0. Notably, crewing a Vehicle does not set its power and toughness, so a Vehicle's base power and toughness remain 0/0 if you crew it.
An artifact that becomes a creature due to Workshop Elders can't attack unless you've controlled it continuously since your turn began.
Rulings
The effect of Workshop Elders's triggered ability lasts indefinitely. It doesn't wear off during the cleanup step.
If another effect later causes the artifact to become a creature and sets its power and toughness as it does so, that creature will have that base power and toughness; it won't be 0/0. Notably, crewing a Vehicle does not set its power and toughness, so a Vehicle's base power and toughness remain 0/0 if you crew it.
An artifact that becomes a creature due to Workshop Elders can't attack unless you've controlled it continuously since your turn began.
If another effect later causes the artifact to become a creature and sets its power and toughness as it does so, that creature will have that base power and toughness; it won't be 0/0. Notably, crewing a Vehicle does not set its power and toughness, so a Vehicle's base power and toughness remain 0/0 if you crew it.
An artifact that becomes a creature due to Workshop Elders can't attack unless you've controlled it continuously since your turn began.
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