Nissa, Worldwaker
Legendary Planeswalker — Nissa
+1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land.
+1: Untap up to four target Forests.
−7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. Those lands become 4/4 Elemental creatures with trample. They're still lands.
+1: Untap up to four target Forests.
−7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. Those lands become 4/4 Elemental creatures with trample. They're still lands.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
The type-changing effects of the first and third abilities don’t have a duration. They last indefinitely.
If the land targeted by the first ability entered the battlefield this turn, it won’t be able to attack and its activated abilities with in the cost (including its mana ability) can’t be activated (unless something gives it haste). The same is true for the lands put onto the battlefield with the third ability.
If the land targeted by the first ability entered the battlefield this turn, it won’t be able to attack and its activated abilities with in the cost (including its mana ability) can’t be activated (unless something gives it haste). The same is true for the lands put onto the battlefield with the third ability.
Rulings
The type-changing effects of the first and third abilities don’t have a duration. They last indefinitely.
If the land targeted by the first ability entered the battlefield this turn, it won’t be able to attack and its activated abilities with in the cost (including its mana ability) can’t be activated (unless something gives it haste). The same is true for the lands put onto the battlefield with the third ability.
If the land targeted by the first ability entered the battlefield this turn, it won’t be able to attack and its activated abilities with in the cost (including its mana ability) can’t be activated (unless something gives it haste). The same is true for the lands put onto the battlefield with the third ability.
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