standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Ghitu Journeymage’s triggered ability doesn’t deal more damage if you control more than one other Wizard.
In a Two-Headed Giant game, Ghitu Journeymage’s ability causes the opposing team to lose 4 life.
Ghitu Journeymage’s ability doesn’t trigger if you don’t control another Wizard immediately after it enters the battlefield. If it does trigger but you don’t control another Wizard as it resolves, it does nothing.
In a Two-Headed Giant game, Ghitu Journeymage’s ability causes the opposing team to lose 4 life.
Ghitu Journeymage’s ability doesn’t trigger if you don’t control another Wizard immediately after it enters the battlefield. If it does trigger but you don’t control another Wizard as it resolves, it does nothing.
Rulings
Ghitu Journeymage’s triggered ability doesn’t deal more damage if you control more than one other Wizard.
In a Two-Headed Giant game, Ghitu Journeymage’s ability causes the opposing team to lose 4 life.
Ghitu Journeymage’s ability doesn’t trigger if you don’t control another Wizard immediately after it enters the battlefield. If it does trigger but you don’t control another Wizard as it resolves, it does nothing.
In a Two-Headed Giant game, Ghitu Journeymage’s ability causes the opposing team to lose 4 life.
Ghitu Journeymage’s ability doesn’t trigger if you don’t control another Wizard immediately after it enters the battlefield. If it does trigger but you don’t control another Wizard as it resolves, it does nothing.
Your collection? Your decks?
Want to manage your collection and/or create decks?